Module:Tier: Difference between revisions

From Rock Revolution Wiki
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m (this sucks)
m (just use the actual arguments at this point I cannot deal with this anymore)
Line 1: Line 1:
local package = {}
local package = {}


function clamp(component)
local function clamp(component)
return math.min(math.max(component, 0), 255)
return math.min(math.max(component, 0), 255)
end
end


function lightenDarkenColor(col, amt)
local function lightenDarkenColor(col, amt)
local num = tonumber(col, 16)
local num = tonumber(col, 16)
local r = math.floor(num / 0x10000) + amt
local r = math.floor(num / 0x10000) + amt
Line 13: Line 13:
end
end


function package.getColorFromRarityString(rarityString)
local function getColorFromRarityString(rarityString)
rarityString = rarityString or "Common"
return ({
return ({
Layer = "5B5B5B",
Layer = "5B5B5B",
Line 35: Line 36:
function package.rarity(frame)
function package.rarity(frame)
-- Get arguments from calling template
-- Get arguments from calling template
local args = frame:getParent().args
local arguments = frame.args
local rarityString = args[1]
local rarityString = arguments[1]
local hexCode = package.getColorFromRarityString(rarityString)
local hexCode = getColorFromRarityString(rarityString)
local brightHexCode = lightenDarkenColor(hexCode, 40)
local brightHexCode = lightenDarkenColor(hexCode, 40)

Revision as of 03:02, 22 November 2023

Documentation for this module may be created at Module:Tier/doc

local package = {}

local function clamp(component)
  return math.min(math.max(component, 0), 255)
end

local function lightenDarkenColor(col, amt)
  local num = tonumber(col, 16)
  local r = math.floor(num / 0x10000) + amt
  local g = (math.floor(num / 0x100) % 0x100) + amt
  local b = (num % 0x100) + amt
  return string.format("%#x", clamp(r) * 0x10000 + clamp(g) * 0x100 + clamp(b))
end

local function getColorFromRarityString(rarityString)
	rarityString = rarityString or "Common"
	return ({
		Layer = "5B5B5B",
		Common = "C1C1C1",
		Uncommon = "04B71C",
		Rare = "1696F7",
		Strange = "FD6933",
		Unusual = "CC99FF",
		Elite = "B50000",
		Wondrous = "6AFF99",
		Ascendant = "00B9CE",
		Miraculous = "3853FF",
		Immaculate = "FFA7E",
		Outrageous = "8100B8",
		Divine = "59E8FF",
		Empyrean = "D50086",
		Seraphic = "00021B"
	})[rarityString]
end

function package.rarity(frame)
	-- Get arguments from calling template
	local arguments = frame.args
	
	local rarityString = arguments[1]
	local hexCode = getColorFromRarityString(rarityString)
	local brightHexCode = lightenDarkenColor(hexCode, 40)
	
	return "<div style=background-color: #" .. hexCode .. "; border: 1px solid #" .. brightHexCode ..">" .. rarityString .. "</div>" 
end

return package